00:00
00:00
Pahgawk
I'm a computer graphics programmer who occasionally still makes art.

Dave Pagurek @Pahgawk

Age 28, Male

UBC

Toronto, Canada

Joined on 2/8/09

Level:
7
Exp Points:
500 / 550
Exp Rank:
> 100,000
Vote Power:
4.94 votes
Art Scouts
1
Rank:
Civilian
Global Rank:
79,144
Blams:
6
Saves:
73
B/P Bonus:
0%
Whistle:
Normal
Trophies:
34
Medals:
69

Reflections on NATA, plus other stuff

Posted by Pahgawk - August 7th, 2013


So NATA's pretty much done now. In case you missed it, here's my video and here's Sif's. Let's reflect on how NATA went this past year.

WHAT'S IMPROVED
Visually, I like the style that I've adopted recently. It works better, I think, than the one I was using previously. I also got in that one 3D animation, which is something really hope to do more of in the coming months so I can get better at that.

WHAT STILL NEEDS TO BE IMPROVED
Story. It hasn't gone anywhere. There are two problems here that I think need to be fixed:

1. Detail - The stories in these movies are never made detailed enough to get real empathy for the characters. People seem to still be able to get empathy out of them, but I think that is just because ambiguous characters let you project your own thoughts as a viewer onto them more, which only works if the viewer's mindset is in line with the video, which it isn't always. Part of the problem is that I can't make movies long enough to add that sort of detail in the one month that NATA gives, so maybe now that NATA's over I can spend more time on making something longer and with a better story. We'll see.

2. Purpose - I'm making some of these videos for the wrong reasons. The more depressing ones aren't really made for an audience; they're made as an outlet for me to get rid of some thoughts, sort of like how some people write angry letters and then rip them up immediately. Except then I get stuck with them for a month and then show them to the internet. So at first that means I feel strongly about what I'm making and it builds upon what I'm feeling, but then after a while that part fades away and I'm just working on something to which I no longer feel any connection and which I feel lacks substance. Basically, I need to find another outlet for that sort of cleansing so that I can have unclouded judgement when working on animations, or I have to snap out of this mood I'm in that's producing all of these dark and pretentious movies. Unfortunately, just snapping out of it is pretty much impossible to do, but that's my problem that I can try to deal with on my own, and I can always force myself to make other types of things in the mean time.

WHAT NOW?
I've been making some little animation tutorials recently. They're not general character animation tutorials since there are plenty of those being made by better animators than me so I'm doing tutorials for specific things in my videos that you might want to try out yourself.

We've got one last NATA collab in the works for this year (here's our previous one, the Sarcastic Voice Collab) so you can look forward to that.

Then, there's school. School always means I'll be busy, but I'm going to try not to disappear again like I did last year.

</dave>


Comments

lol but you still can do these effects on adobe flash ! just covert your stuff to movieclip and deal with it normally! but it was pretty helpful!

That is true, but the problem I have with movieclips is that while you're adding the effects on the main timeline, you can't look through all the frames. I wish there was a version of a graphic symbol that you can apply blend modes to.

the map way of structuring modules on toon boom seems like it takes some getting useddd to

It's really similar to the node editors used for compositing in 3d animation programs and stuff so I think a lot of the folks working on TV shows and stuff that this is aimed for probably use systems like this a lot anyway. That said it's another one of those features in Toon Boom that when you first look at it it's like "well shit, what do I do"

Well, I now know the only thing that itched me of your animations (at times). Projecting yourself in any kind of work/craft is unavoidable, but letting seep any thought or whim may affect the integrity of a particular idea that's going to be exposed, and it doesn't matter if they are related to such idea.

And, with more irony, many people love to project their own thoughts in any creation, regardless of how much straight its delivery is done. So I think the Detail you mentioned is something that is more "luck" based rather than a issue from your end. The actual public for these tournaments isn't going to be the same, and I think that in this case is what it matters the most (judges are mostly the same however, so that can be considered in your favor XD).

I do think both animations for the finals are far better than last year's.

Very cool! I want to try some of this on my next animation!

"Think Instagram."

Another piece of solid animation advice from Dave. I personally can't wait for the day that I can just import my GoAnimations directly into Instagram.

whoah holy crap SELL THIS IDEA AND MAKE MILLIONS

Did you win Nata

Because you seemed like it

Not sure yet. Technically, we still have until tonight to make changes to our movies before judging starts.

Very cool cartoon man

Thanks!

what's wrong with pouring your feelings into your animations?